What Is Super Mario(MARIO)?
Super Mario are trying to find princess peach, but they must gather your strength to get there and defeat Bowser! Volume will progress further and further into Mushroom Kingdom, and they will bring back Princess Peach, my love. Every world will have a boss battle. After clearing every world, ALL holders will be rewarded through airdrops from your reward token allocation. MARIO token is available on the Ethereum Network . MetaMask is a third party ERC20 browser wallet, and the very best at that! On Google Chrome, visit metamask.io to download the extension and set up a wallet. On mobile? Get MetaMask’s app for iPhone or Android.
Super Mario Currently there are in total 10 worlds. Once Mario reaches the final world (10-10), where Bowser is.(e.g. Worlds are identified by numbers. For example, World 1 has 10 maps | Current map will be displayed as: World 1-1… next map would be World 1-2 and so on. This applies to all worlds) Mario will enter Season 2 of Mushroom Kingdom, where he will inevitably fight the oncoming bosses in order to achieve his next mission.(e.g. Each world has 10 maps 1-1 up to 1-10. The next world starts at 2-1 and up to 2-10 and so on. The final map is 10-10)
Super Mario Storage Key Points
|Coin Name||Super Mario|
|Source Code||Click Here To View Source Code|
|Explorers||Click Here To View Explorers|
|Twitter Page||Click Here To Visit Twitter Group|
|Whitepaper||Click Here To View|
|Official Project Website||Click Here To Visit Project Website|
How it Works
Super Mario is on an adventure to find Princess Peach, and the only way Mario can achieve his goals is for your community to create volume in order for him to progress and finish all the different maps and worlds in Mushroom Kingdom. Everytime the boss of each world(Bosses are located -10 of every world) has been defeated– every single holder will be rewarded with an airdrop from your allocated rewards wallet. Airdrops will be reflected based on how many tokens you hold at the time of the airdrop. 3.4% of the allocated token holdings for rewards will be used to airdrop the holders per boss fight. Every world is faced with a boss at the end of the series. Mario must get through 10 maps in each world. Maps will progressively get harder.
Super Mario Difficulty of the map will be decided through progression(difficulty = volume | More volume = higher difficulty). Mario starts his journey on World 1-1, which will require $10,000 of volume to complete. Next map (World 1-2) would require $20,000 and the next would require $40,000 and it continues. Required volume to complete a map on the world will double until the maximum cap has been reached of $1,280,000 in volume. Once $1,280,000 in volume has been reached– the required volume to defeat the next map will reset to $10,000. The system is set to repeat and recycle volume. This is set to create a ‘fair game’ attribute for Mario.
GOOMBA and Super Mario will be playing an integral role in your upcoming market. This coins will be selling building, marketing, and developmental services traded through your fun tokens. A intend on bringing real world value with a gamified aspect as coin want to make real use-cases fun to use. Buybacks occur throughout the course of the next 4 hours. Stay tuned for these announcements on your telegram channel.
3 lives promos
There are three weekly winners in the community that get rewarded for marketing, sharing, and shilling your project. Holder snapshots are taken throughout the week to have updated cost balances of each wallet that holds $MARIO. At certain points of our roadmap they intend on airdropping token called $GOOMBA for all holders of your $MARIO token. More details on this later on.
How to play
Super Mario is on an adventure to find Princess Peach and the only way Mario can achieve his goals is to finish all stages of Mushroom Kingdom. Everytime the boss of each world has been defeated, every single holder will be rewarded with an airdrop from your allocated rewards. Airdrops are proportional to your holdings throughout coin snapshots taken at random times of the week.
Every world is faced with a boss at the end and maps will progressively get harder. The difficulty of the map will be decided through progression (difficulty = daily trading volume vs historic trading volume). Super Mario starts his journey on 1-1, which will require 50,000 USD volume. Required volume to complete a map on the world will double until the maximum cap has reached. The next world will reset to 50,000 USD.