About IQeon (IQN)
IQeon (IQN) is a decentralized gaming PvP platform, which allows players to earn real money on their achievements. The definition of “real money” and “money” in this document should be understood as any digital assets and means of payment available as a result of the exchange of earned IQN tokens via available exchange services. IQeon represents an infrastructure that will allow the integration of games, applications and services based on intelligent and other types of competitions between users, as well as applications and services for motivation
IQeon (IQN) The name “IQeon” is not chosen by chance and is a combination of two concepts. Part of the name “IQ” implies a common abbreviation of the term “intelligence quotient”. Part of the name “Eon” is a concept from ancient Greek philosophy, meaning epoch, eternity, generation. These two concepts reflect the worldview of the project, which, in the modern era of innovation, actually has human intelligence as a driver that guides the progress of humankind
IQeon (IQN) Key Points
|Circulating Supply||5,491,860.20 IQN|
|Source Code||Click Here To View Source Code|
|Explorers||Click Here To View Explorers|
|Twitter Page||Click Here To Visit Twitter Group|
|Whitepaper||Click Here To View|
|Official Project Website||Click Here To Visit Project Website|
Purposes of the Project:
Further development of IQeon platform;
creation of IQeon ecosystem;
formation of the audience of engaged platform applications and games users;
formation of partnerships with game developers and game content creators for the platform;
development of a line of IQ Clash owned games based on the platform
Growth of the Game Industry
Rapid growth in the number of mobile devices inevitably leads to increase in the number of mobile applications and games users. According to the Newzoo 2017 Global Mobile Market Report, at the beginning of 2017 the number of smartphone users exceeds 2.3 billion, or 31% of the worlds total population. By 2020, this figure will reach 3.6 billion.
Mobile games market is the largest segment of the global gaming market and by the beginning of 2017, it amounted to 42% ($ 45.7 billion) and by 2020, the share of mobile applications and games will grow to 50% and in monetary terms will amount to $ 62.3 billion
Features of mobile intelligent Games Market
According to study in the field of mobile games and applications – classic games, card games, social GameAnalytics casinos, puzzles and word games show the highest retention. While quizzes show the highest 1st day retention, leaders of the 7th day retention are board games, card games, social casinos, puzzles and word games. Leaders in the engagement – board games, card games, social casinos, puzzles and word games.
The concept of the platform`s games also correspond to such genres as “casual”, “sports”, “arcade”, “educational” and “multiplayer”. The number of downloads is not a determining indicator when monetizing applications. The number of active users is much more important (we will consider the user retention parameters for 1 day, 7 days, 28 days, session duration and user engagement)
Average Session Length
Analysts understand this metric as the time from the launch of the application to the moment when it is sent to the background. Important: a short game session is not necessarily bad, and a large one, on the contrary, is not necessarily good. But under the same conditions (genre, visual style, mechanics used), the high duration of the game session indicates the fascination of the game. Only 15% of projects on the market have an average session of 11-12 minutes.
And it is falling from month to month. Back in June 2018, this parameter was about 14 minutes. The median value of the average game session is 5-5.5 minutes. And it is also falling. Among all genres, only two differ in session duration – card games and casinos. In the top games of these genres, users spend an average of 25-35 minutes. Multiplayer games also show good performance. In general, they have the highest median among all genres – 10 minutes, and for top games, the average session duration reaches 22-23 minutes.