What Is Inlock (ILK)?
If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for reconfigured or infected devices. Completing the Inlock proves you are a human and gives you temporary access to the web property.
When the avatar is originally added to the game, the blockchain generates a unique ‘track able’ token for that avatar. Although players may purchase the same avatar at first, whenever each player buys different moves for the character, the avatar is then considered altered and unique to that player. Inlock uses a process called ‘forging’ to track and monetize both the avatar fragment and the move fragment.
Thus, as new moves are created, they, too, have their own token. When the two are brought together, a new ‘forged’ token is generated made up of the fragments of content (the character plus the unique moves) that make up that character. If the character earns money, the revenues flow back via the tracking token to the rights holders/creators of the fragments accordingly.
Inlock Storage Key Points
|Source Code||Click Here To View Source Code|
|Explorers||Click Here To View Explorers|
|Twitter Page||Click Here To Visit Twitter Group|
|Whitepaper||Click Here To View|
|Official Project Website||Click Here To Visit Project Website|
Inlock for Tracking Digital Copyright in VR/AR
Particularly relevant use cases for tracking copyright in VR/AR include 3D objects (gaming weapons/ skins, hologram characters/avatars or branded virtual items, for example), music (which is often remixed), and user-generated content (UGC) based on copyrighted material.
Inlock calculates how each asset fragment is consumed and creates a micro payment payable to content owners accordingly. Consider the following example whereby users change a digital asset (in this case, players adding new capabilities to an avatar in a game).
Ecosystem Kick start
Because content first needs an audience to attract advertisers, They will launch with a model that incentivizes audiences to experience content – by paying them in Inlock – to build near-term audience reach. The “User Growth Pool” provides an egg to solve the proverbial chicken-and-egg dilemma affecting all new technology. Specifically, the ICO allocates 10% of tokens to the User Growth Pool.
As such, when no advertiser is yet in place, content owners and users earn a micro payment based on the amount of time users are immersed inside content. They will continue to reward content owners/creators and users for providing premium content experiences. 1% of total transactions involving Gaze Coin across all networks, content and worlds flows in replenishing the User Growth Pool.
Inlock will deliver a fully immersive VR experience/environment using Gaze Coin technology prior to the start of the ICO. The demo will be built upon the Dream Channel virtual world created by Gaze Coin founder Jonny Peters as showcased at the Cannes Film Festival May 2017. The app and world will demonstrate key elements of immersive technology, including spatial audio cues and gaze-triggered content, and it will output user engagement telemetry.
What crypto-currencies are accepted in the crowdsale?
ETH will be accepted in the crowd sale. Inlock You will be required to have an Ethereum wallet of which you control the private key pointed at the token/ crowd sale address to participate in the crowd sale. GZE are Ethereum-derived tokens. If you hold BTC, or some other crypto-currency, it can be exchanged for ETH and used to participate in the crowd sale.
Reward for Content Owners Who Provide Premium Content Experiences
A 1% licensing fee will accrue on all Inlock transactions. This is paid as a reward to content providers who provide premium content experiences (allocated pro rata to the most popular content once initial user growth pool exhausted). Content providers earn from this pool proportional to the total gaze time that was generated on the platform each day.