About Indoor.fun
The story tells about a group of 3 friends stuck in a strange world created by a monster. The mission for all of them is to help each other and find their way back to the world that belongs to them. Since then, they have also realized the valuable health implications through this journey. In the beginning, Lory gets lost in a strange world and she is stuck in a loop. The only way to temporarily disable the loop is to find the hands of the clock to rotate it anti-clockwise before midnight.
The player plays the role of Lory to find them by reaching the items that appear on the screen in order within a specified period of time. On the other hand, players as Lynne who is also transported into the same world as Lory and she has another challenge to survive. In this challenge, Lynne plays her role in a script belonging to the monster which creates this world. Lynne has to treat Lory as a stranger and lead her to the room of clocks.
During this process, Lynne has to stay out of Lory’s sight or the loop will be activated. Besides, Carl is the one who plays the same role as Lynne but unfortunately gets lost in a maze. However, he discovers that this is the monster’s database, which contains countless scenarios and Carl’s challenge is to find the right one and rewrite it. Moreover, Carl has to pay a hefty price for opening the wrong script by being hunted by the monster’s entourage.
Indoor.fun Basic Points Table
Coin Basic | Information |
---|---|
Coin Name | Indoor.fun |
Short Name | IFIT |
Circulating Supply | 1,500,000.00 IFIT |
Total Supply | N/A |
Source Code | Click Here To View Source Code |
Explorers | Click Here To View Explorers |
Twitter Page | Click Here To Visit Twitter Group |
Whitepaper | Click Here To View |
Support | 24/7 |
Official Project Website | Click Here To Visit Project Website |
Intellectual Property
By using the App from any computer, computer device, mobile, smartphone or any electronic device, the Client has indicated to the Company that the Client has read, acknowledged and understood as well as fully agreed, to be bound by these CALO Terms and Conditions, Privacy Policy and/or other App guidelines and policies, irrespective whether the Client registers with or uses the App or creates an account with the Company or not.
The App is proprietary to the Company and constitutes its intellectual property. Any intellectual property relating to any products and/or services offered on or through the App may be proprietary to the Company or its partners and shall constitute the intellectual property of the Company or its partners as the case may be.
Team
Company
Based on the minimum number of points (as mentioned in the App) collected in the Client’s account, the Client can redeem the same either against products and/or services offered on or through the App, whether they are offered by the Company or by its partners. The Client can also use such points to buy the ticket to join in the events which are held on or through the App.
Further, the said points can also be used to avail various discount offers that may be made available on or through the App, whether by the Company or by its partners. If there are any specific or additional terms and conditions attached to any such offered products and/or services, then the same will also be applicable and shall form an integral part of these CALO Terms and Conditions.
Why Choose Indoor.fun?
These CALO Terms and Conditions is in the form of an electronic and legally binding contract that establishes the terms and conditions the Client has accepted before using the App or any part thereof. These include the Privacy Policy and Other Policies as mentioned in these CALO Terms and Conditions as well as other specific policies and terms and conditions disclosed to the Client, in case the Client uses any subscription or any additional features, products or services the Company offers on or through the App, whether free or otherwise, including but not limited to terms governing features, billing, free trials, promotions and discounts.
By using the App, the Client hereby unconditionally consents and accepts these CALO Terms and Conditions, Privacy Policy and Other Policies. To withdraw such consent, the Client must immediately cease using the App and terminate the Client’s account with the Company. The Client is requested to keep a physical copy of these CALO Terms and Conditions and all other referred policies herein for the Client’s records.
Where Can You Buy Indoor.fun (IFIT)?
Tokens Can Be Purchased On Most Exchanges. One Choice To Trade Is On PancakeSwap (V2), As It Has The Highest IFIT/WBNB.e Trading Volume, $8,947 As Of February 2021. Next is OKEx, With A Trading Volume Of $6,180,82. Other option To Trade Include IFIT/WBNB And Huobi Global. Of Course, It Is Important To Note That Investing In Cryptocurrency Comes With A Risk, Just Like Any Other Investment Opportunity.
Market Screenshot
Indoor.fun Supported Wallet
Several Browser And Mobile App Based Wallets Support Indoor.fun. Here Is Example Of Wallet Which Indoor.fun – Trust Wallet For Hardware Ledger Nano.
Roadmap
FAQ Of Indoor.fun
Where I Can Find Indoor.fun Whitepaper?
You Can Find Indoor.fun Whitepaper By Clicking Here.
Where I Can Buy/Sell Balancer Token?
You Can Buy or Sell Balancer Token On Some Popular Exchange For Example – PancakeSwap (V2).
What is Circulating Supply Of Balancer Token?
Circulating Supply Of Balancer Token Is 1,500,000.00 IFIT.