Battledrome.io Ico Review

Battledrome.io Ico Review – The Modern Coliseum for gladiatorial combat

About Battledrome.io

Battledrome.io is a platform/ecosystem for gaming which is built on top of a decentralized Battle Arena, allowing anyone to create a Warrior: an entity which exists on the Ethereum Network, which can be traded, trained, equipped, and entered into events to do battle with other Warriors for fun and profit! Much like their roman gladiator predecessors, Warriors gain experience over time which they use to gain in skill and combat prowess. Warriors gain FAME throughout their career, a portion of which is transferred to their owner each time.

Events are regularly scheduled, by the community in a decentralized way, and have rules (number of warriors, skill level limitations, etc). Anyone may choose to enter their warriors during the “Registration Period”. Following this period the “Wager Period” begins, allowing spectators to place wagers on the outcome of the event. During both the registration and wager period, sponsors may choose to contribute some riches to be won by the victor of the event, in exchange for advertising during the event.

Battledrome.io Key Information

KeyPoints
Token NameBattledrome.io
Token TypeERC20
ICO start1st Jul 2017
ICO end5th Aug 2017
Average price0.00 USD
Price in ICO2.5309 USD
CountryUSA
preICO start15th Nov 2017
Token SymbolFAME
Soft cap50,000
Hard cap2,000,000
AcceptsBTC ETH USDT BUSD BNB
WhitepaperClick Here For View Whitepaper
WebsiteClick Here For Visit ICO Homepage

The Game Change Team Behind Battledrome.io

Battledrome.io Ico Review - The Modern Coliseum for gladiatorial combat

Features of Battledrome.io

Create/Own a Warrior

Create and Own a Warrior of your own, choose his skills, abilities, and decide how he advances as he earns experience. Watch him climb the ladder of the Arena earning you FAME and Glory along the way. They can bring the gear into combat to give them an advantage! But beware, they come at a price, and must be maintained as they take damage from heavy use.

Potions of Health

Battledrome.io local chemist has been busy! Purchase very costly potions of health to heal your warrior’s wounds, so they can live to fight another day! Or you can stock them up with potions before battle, so they can use them to endure great pain, and outlast their competition. Not only can you trade FAME for other currencies, etc. But Warriors themselves can be bought and sold, or traded to other owners! Warriors are a stand-alone Entity. They are their own Contract on the network. And their owner can be assigned (and re-assigned). Keep an eye out for Warrior Marketplace shortly after launch!

Advertise/Sponsor

Each Event is a spectacle to watch, watching the fight un-fold before you, not knowing what surprises come next! And each event will draw more attention with sponsorship for larger winnings! Battledrome.io sponsoring an event you gain key advertising during the event, displayed to every spectator and participant! Who needs the horse tracks! You can bet on live fights regularly on BattleDrome! Wager on who you think will win, and profit greatly if they do! Or time your wagers, after each match without a winner, the pot continues to grow!

Gain FAME and Riches

Each time your warrior gains more FAME, you get a portion of it as his owner! If your warrior is very successful so are you! Each time your warrior defeats another, Battledrome.io take HALF of their FAME! Pit your warrior against high ranking warriors for bigger rewards! (but only if he wins!). Don’t fancy yourself a wagering person? And don’t want to enter your own warrior just yet? Then help out during an event! Spectators can contribute by “working” the show. This ultimately “mines” transactions to further the match blow by blow.

Fame of Battledrome.io

FAME is the heart of the Battledrome.io Ecosystem. Much like the ancient Colosseum of Rome, FAME is the currency that all owners/patrons are vying for, it’s what the crew/workers manning the arena are hoping to earn, it’s what the warriors take from one another through skillful combat, and it’s what those wishing to garner attention, and market their wares use to advertise. BattleDrome was designed from the ground up to be a multi-faceted platform to encourage the demand for FAME, while providing an enjoyable entertainment experience regardless of your pleasure.

From a technical perspective FAME is a fully ERC20 compliant token, which was issued once during the crowdfunding stage, with limited supply. As a result, no further FAME can be minted from here on out. There was a total approximately 76,850 FAME minted, which is currently in circulation. FAME tokens can be divided down to 12 decimal places, providing plenty of granular liquidity.

What is the expected release timeline?

Battledrome.io been working on this project for about 4 years now. They already have a proof of concept of the battle arena and warrior code in place and working on the test-net. And they have continued development, releasing a fully playable alpha version in 2017. The Alpha release focused on taking the basic functionality of warrior/arena combat and providing a simple (non-animated) web based DApp/UI to enable users to test out the combat mechanics, and do a pass of balancing on the mechanics/rules.

Battledrome.io Alpha was missing the Wagering, Advertising, and FAME token aspects of the game engine The upcoming Beta release will again be limited to the arena/warrior centric features/activities. This release will include a complete set of the basic game functionality, still wrapped in a simple Web based UI. This includes Wagering, Advertising, Trading, the Academy, and a few other advanced features Neither the Alpha or Beta will use FAME Tokens, as they are on the testnet, we’ll be using Testnet Ether as the primary currency for testing.

What happens if nobody wins?

Yes there can be a draw, where no single warrior wins. This is possible as for economic and technical reasons there must be a time-limit to matches (or specifically a limit on the number of transaction iterations the fight goes on for). Because of the nature of the engine, it’s entirely possible that 2 or more “well matched” warriors could “stalemate” indefinitely. So they must be able to call the match after a pre-determined limit.

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